Object Mode
Shortcut | Action |
---|---|
Home |
All objects in the visible layer are displayed completely, centered in the window |
PgUp |
Select the next object key, if more than one is selected the selection is shifted up cyclically |
Shift PgUp |
Add to selection the next object key |
PgDn |
Select the previous object key, if more than one is selected the selection is shifted up cyclically |
Shift PgDn |
Adds to selection the previous object key |
``` | Select all layers |
Shift ``` |
Revert to the previous layer setting |
Tab |
Start or stop edit mode |
A |
Selects or deselects all |
Ctrl A |
Apply size and rotation |
Ctrl Shift A |
If the active object is automatically duplicated, brings up a menu for actually creating the objects |
Shift A |
Brings up the add menu, the toolbox items that start with ADD |
B |
Border select, draws a rectangle with the left mouse to select objects |
Shift B |
Render border, this only works in camera view mode |
C |
Center view, the position of the 3D cursor becomes the new center of the 3D window |
Alt C |
Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData |
Ctrl C |
Copy menu, this menu copies information from the active object to selected objects |
Shift C |
Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed |
D |
Display draw mode menu |
Shift D |
Add duplicate, the selected objects are duplicated |
Alt D |
Add linked duplicate, linked duplicates of the selected objects are created |
Ctrl D |
Draw the texture image as wire |
Alt E |
Start or stop edit mode |
F |
If selected object is a mash, toggles face select mode on or off |
Ctrl F |
Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window |
G |
Grab mode, or translation mode |
Alt G |
Clears translations, given in grab mode |
Shift G |
Group selection |
I |
Insert object key, a keyposition is inserted in the current frame of all selected objects |
Ctrl J |
Join objects, all selected objects of the same type are added to the active object |
K |
Show keys, the draw key option is turned on for all selected objects |
Shift K |
Display popup menu for showing and selecting all keys |
L |
Makes selected object local, makes library linked objects local for the current scene |
Ctrl L |
Link selected, links some of the active object data to all selected objects |
Shift L |
Select linked, selected all objects somehow linked to the active object |
M |
Move selected objects to another layer |
Ctrl M |
Mirror menu, it is possible to mirror an object along the X, Y, or Z axis |
N |
Number panel, the location, rotation, and scaling of the active object are displayed and can be modified |
Alt O |
Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects |
Shift O |
If the selected object is a mesh, toggles the subsurf on or off |
Ctrl P |
Make selected objects the children of the active object |
Alt P |
Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms |
R |
Rotate mode, works on selected objects |
Alt R |
Clears rotation, the X, Y, and Z rotations of selected objects are set to zero |
S |
Size mode or scaling mode, works on selected objects |
Alt S |
Clears size, the X, Y, and Z dimensions of selected objects are set to 1 |
Shift S |
Opens the snap menu |
T |
Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode |
Ctrl T |
Makes selected objects track the active object |
Alt T |
Clears old style track, constraint track is removed as all constrains are |
U |
Makes object single user, the inverse operation of link |
V |
Switches in and out of vertex paint mode |
Alt V |
Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have |
W |
Opens the object booleans menu |
X |
Deletes selected objects |
Z |
Toggles solid mode on or off |
Shift Z |
Toggles shaded mode on or off |
Alt Z |
Toggles textured mode on or off |
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