var music = new BABYLON.Sound(
"Music", "sound.wav", scene, null, {
loop: true,
autoplay: true
}
);
The following parameters related to the sound engine:
Name− Name of the sound.URL− URL of the sound to be played.Scene− Scene to which the sound has to be played.Callbackfunction− The callbackfunction which is called when the sound is ready to be played. At present, it is null. We will go through a few examples and learn how to use it.Json object− This object has basic details of what needs to be done.sound.autoplay− With this, the sound plays automatically once the file is downloaded.loop: true− This means the sound will continuously play in a loop.