var music = new BABYLON.Sound( "Music", "sound.wav", scene, null, { loop: true, autoplay: true } );
The following parameters related to the sound engine:
Name
− Name of the sound.URL
− URL of the sound to be played.Scene
− Scene to which the sound has to be played.Callbackfunction
− The callbackfunction which is called when the sound is ready to be played. At present, it is null. We will go through a few examples and learn how to use it.Json object
− This object has basic details of what needs to be done.sound.autoplay
− With this, the sound plays automatically once the file is downloaded.loop: true
− This means the sound will continuously play in a loop.