Syntax
var materialforshapes = new BABYLON.StandardMaterial("texture1", scene);
Properties
Transparency
materialforbox.alpha = 0.5;
Diffuse
materialforbox.diffuseColor = new BABYLON.Color3(1.0, 0.2, 0.7);
Emissive
materialforbox.emissiveColor = new BABYLON.Color3(1, .2, .7); materialforbox.emissiveTexture = new BABYLON.Texture("images/nature.jpg", scene);
Ambient
materialforbox.ambientColor = new BABYLON.Color3(1, 0, 0.2);
Specular
- Specular color
materialforbox.specularColor = new BABYLON.Color3(1.0, 0.2, 0.7);
- Specular texture
materialforbox.specularTexture = new BABYLON.Texture("grass.png", scene);
WireFrame
materialforbox.wireframe = true;
Basic Material Property – FresnelParameters
Below are properties are available for Fresnel:
StandardMaterial.diffuseFresnelParameters StandardMaterial.opacityFresnelParameters StandardMaterial.reflectionFresnelParameters StandardMaterial.emissiveFresnelParameters StandardMaterial.refractionFresnelParameters