C++ Cheat Sheet

C quick reference cheat sheet that provides basic syntax and methods.

Also see

C++ Preprocessor

file and line

#define LOG(msg) console.log(\_\_FILE\_\_, \_\_LINE\_\_, msg)
#=> console.log("file.txt", 3, "hey")

Stringification

#define STR(name) #name
char * a = STR(object);   #=> char * a = "object";

Token concat

#define DST(name) name##\_s name##\_t
DST(object);   #=> object_s object\_t;

Macro

#define DEG(x) ((x) \* 57.29)

Error

#if VERSION == 2.0
  #error Unsupported
  #warning Not really supported
#endif

If

#ifdef DEBUG
  console.log('hi');
#elif defined VERBOSE
  ...
#else
  ...
#endif

Defines

#define FOO
#define FOO "hello"
#undef FOO

Includes

#include "iostream"
#include <iostream>

C++ Classes & Objects

Inheritance

class Vehicle {
  public:
    string brand = "Ford";
    void honk() {
      cout << "Tuut, tuut!" << endl;
    }
};
class Car : public Vehicle {
  public:
    string model = "Mustang";
};
Car myCar;
myCar.honk();  // Output "Tuut, tuut!"
cout << myCar.brand + " " + myCar.model << endl;  // Output "Ford Mustang"

Getters and Setters

class MyClass {
  private:
    int myNum;
  public:
    void setMyNum(int num) {  // Setter
      myNum = num;
    }
    int getMyNum() {  // Getter
      return myNum;
    }
};
MyClass myObj;
myObj.setMyNum(15);  // Set the value of myNum to 15
cout << myObj.getMyNum() << endl;  // Output 15

Access Modifiers

class MyClass {
  public:     // Public access specifier
    int x;    // Public attribute
  private:    // Private access specifier
    int y;    // Private attribute
  protected:  // Protected access specifier
    int z;    // Protected attribute
};
MyClass myObj;
myObj.x = 25;  // Allowed (public)
myObj.y = 50;  // Not allowed (private)
myObj.z = 75;  // Not allowed (protected)

Class Methods

class MyClass {
  public:
    int myNum;
    string myString;
    void myMethod() {  // Method/function defined inside the class
      cout << "Hello World!" << endl;
    }
};
MyClass myObj;  // Create an object of MyClass
myObj.myMethod();  // Call the method

Destructors

class MyClass {
  public:
    int myNum;
    string myString;
    MyClass() {  // Constructor
      myNum = 0;
      myString = "";
    }
    ~MyClass() {  // Destructor
      cout << "Object destroyed." << endl;
    }
};
MyClass myObj;  // Create an object of MyClass
// Code here...
// Object is destroyed automatically when the program exits the scope

Constructors

class MyClass {
  public:
    int myNum;
    string myString;
    MyClass() {  // Constructor
      myNum = 0;
      myString = "";
    }
};
MyClass myObj;  // Create an object of MyClass
cout << myObj.myNum << endl;         // Output 0
cout << myObj.myString << endl;      // Output ""

Creating an Object

MyClass myObj;  // Create an object of MyClass
myObj.myNum = 15;          // Set the value of myNum to 15
myObj.myString = "Hello";  // Set the value of myString to "Hello"
cout << myObj.myNum << endl;         // Output 15
cout << myObj.myString << endl;      // Output "Hello"

Defining a Class

class MyClass {
  public:             // Access specifier
    int myNum;        // Attribute (int variable)
    string myString;  // Attribute (string variable)
};

C++ Functions

Built-in Functions

#include <iostream>
#include <cmath> // import library

int main() {
    // sqrt() is from cmath
    std::cout << sqrt(9);
}

Overloading

void fun(string a, string b) {
    std::cout << a + " " + b;
}
void fun(string a) {
    std::cout << a;
}
void fun(int a) {
    std::cout << a;
}

Arguments & Returns

#include <iostream>
int add(int a, int b) {
    return a + b;  
}
int main() {
    std::cout << add(10, 20); 
}

add is a function taking 2 ints and returning int

C++ Loops

Several variations

for (int i = 0, j = 2; i < 3; i++, j--){
    std::cout << "i=" << i << ",";
    std::cout << "j=" << j << ";";
}
// Outputs: i=0,j=2;i=1,j=1;i=2,j=0;

Break statements

int password, times = 0;
while (password != 1234) {
    if (times++ >= 3) {
        std::cout << "Locked!\n";
        break;
    }
    std::cout << "Password: ";
    std::cin >> password; // input
}

Range-based (Since C++11)

for (int n : {1, 2, 3, 4, 5}) {
    std::cout << n << " ";
}
// Outputs: 1 2 3 4 5

std::string hello = "QuickRef.ME";
for (char c: hello)
{
    std::cout << c << " ";
}
// Outputs: Q u i c k R e f . M E 

for_each (Since C++11)

#include <iostream>
int main()
{
    auto print = [](int num) { std::cout << num << std::endl; };
    std::array<int, 4> arr = {1, 2, 3, 4};
    std::for_each(arr.begin(), arr.end(), print);
    return 0;
}

Infinite loop

while (true) { // true or 1
    std::cout << "infinite loop";
}

for (;;) {
    std::cout << "infinite loop";
}

for(int i = 1; i > 0; i++) {
    std::cout << "infinite loop";
}

Continue statements

for (int i = 0; i < 10; i++) {
    if (i % 2 == 0) {
        continue;
    }
    std::cout << i;
} // Outputs: 13579

Do-while

int i = 1;
do {
    std::cout << i++;
} while (i <= 5);
// Outputs: 12345

While

int i = 0;
while (i < 6) {
    std::cout << i++;
}
// Outputs: 012345

C++ Conditionals

Switch Statement

int num = 2;
switch (num) {
    case 0:
        std::cout << "Zero";
        break;
    case 1:
        std::cout << "One";
        break;
    case 2:
        std::cout << "Two";
        break;
    case 3:
        std::cout << "Three";
        break;
    default:
        std::cout << "What?";
        break;
}

Ternary Operator

           ┌── True ──┐
Result = Condition ? Exp1 : Exp2;
           └───── False ─────┘

int x = 3, y = 5, max;
max = (x > y) ? x : y;
// Outputs: 5
std::cout << max << std::endl;

int x = 3, y = 5, max;
if (x > y) {
    max = x;
} else {
    max = y;
}
// Outputs: 5
std::cout << max << std::endl;

Operators

#Relational Operators

a == b a is equal to b
a != b a is NOT equal to b
a < b a is less than b
a > b a is greater b
a <= b a is less than or equal to b
a >= b a is greater or equal to b

#Assignment Operators

Example Equivalent to
a += b Aka a = a + b
a -= b Aka a = a - b
a *= b Aka a = a * b
a /= b Aka a = a / b
a %= b Aka a = a % b

#Logical Operators

Example Meaning
exp1 && exp2 Both are true (AND)
exp1 || exp2 Either is true (OR)
!exp exp is false (NOT)

#Bitwise Operators

Operator Description
a & b Binary AND
a | b Binary OR
a ^ b Binary XOR
~ a Binary One's Complement
a << b Binary Shift Left
a >> b Binary Shift Right

Else if Statement

int score = 99;
if (score == 100) {
    std::cout << "Superb";
}
else if (score >= 90) {
    std::cout << "Excellent";
}
else if (score >= 80) {
    std::cout << "Very Good";
}
else if (score >= 70) {
    std::cout << "Good";
}
else if (score >= 60)
    std::cout << "OK";
else
    std::cout << "What?";

If Clause

if (a == 10) {
    // do something
}

int number = 16;
if (number % 2 == 0)
{
    std::cout << "even";
}
else
{
    std::cout << "odd";
}
// Outputs: even

C++ Arrays

Multidimensional

     j0   j1   j2   j3   j4   j5
   ┌────┬────┬────┬────┬────┬────┐
i0 | 1  | 2  | 3  | 4  | 5  | 6  |
   ├────┼────┼────┼────┼────┼────┤
i1 | 6  | 5  | 4  | 3  | 2  | 1  |
   └────┴────┴────┴────┴────┴────┘

int x[2][6] = {
    {1,2,3,4,5,6}, {6,5,4,3,2,1}
};
for (int i = 0; i < 2; ++i) {
    for (int j = 0; j < 6; ++j) {
        std::cout << x[i][j] << " ";
    }
}
// Outputs: 1 2 3 4 5 6 6 5 4 3 2 1 

Displaying

char ref[5] = {'R', 'e', 'f'};
// Range based for loop
for (const int &n : ref) {
    std::cout << std::string(1, n);
}
// Traditional for loop
for (int i = 0; i < sizeof(ref); ++i) {
    std::cout << ref[i];
}

Manipulation

┌─────┬─────┬─────┬─────┬─────┬─────┐
| 92  | 97  | 98  | 99  | 98  | 94  |
└─────┴─────┴─────┴─────┴─────┴─────┘
   0     1     2     3     4     5

std::array<int, 6> marks = {92, 97, 98, 99, 98, 94};
// Print first element
std::cout << marks[0];
// Change 2th element to 99
marks[1] = 99;
// Take input from the user
std::cin >> marks[2];

Declaration

std::array<int, 3> marks; // Definition
marks[0] = 92;
marks[1] = 97;
marks[2] = 98;
// Define and initialize
std::array<int, 3> = {92, 97, 98};
// With empty members
std::array<int, 3> marks = {92, 97};
std::cout << marks[2]; // Outputs: 0

Getting Started

Namespaces

#include <iostream>
namespace ns1 {int val(){return 5;}}
int main()
{
    std::cout << ns1::val();
}

#include <iostream>
namespace ns1 {int val(){return 5;}}
using namespace ns1;
using namespace std;
int main()
{
    cout << val(); 
}

Namespaces allow global identifiers under a name

References

int i = 1;
int& ri = i; // ri is a reference to i
ri = 2; // i is now changed to 2
std::cout << "i=" << i;
i = 3;   // i is now changed to 3
std::cout << "ri=" << ri;

ri and i refer to the same memory location.

Functions

#include <iostream>

void hello(); // Declaring

int main() {  // main function
    hello();    // Calling
}

void hello() { // Defining
    std::cout << "Hello QuickRef!\n";
}

See: Functions

Loops

for (int i = 0; i < 10; i++) {
    std::cout << i << "\n";
}

See: Loops

If statement

if (a == 10) {
    // do something
}

See: Conditionals

Comments

// A single one line comment in C++
/\* This is a multiple line comment
 in C++ \*/

Swap

int a = 5, b = 10;
std::swap(a, b);
// Outputs: a=10, b=5
std::cout << "a=" << a << ", b=" << b;

User Input

int num;
std::cout << "Type a number: ";
std::cin >> num;
std::cout << "You entered " << num;

Primitive Data Types

Data Type Size Range
int 4 bytes -231 to 231-1
float 4 bytes N/A
double 8 bytes N/A
char 1 byte -128 to 127
bool 1 byte true / false
void N/A N/A
wchar_t 2 or 4 bytes 1 wide character

Variables

int number = 5;       // Integer
float f = 0.95;       // Floating number
double PI = 3.14159;  // Floating number
char yes = 'Y';       // Character
std::string s = "ME"; // String (text)
bool isRight = true;  // Boolean
// Constants
const float RATE = 0.8;

int age {25};         // Since C++11
std::cout << age;     // Print 25

hello.cpp

#include <iostream>
int main() {
    std::cout << "Hello QuickRef\n";
    return 0;
}

Compiling and running

$ g++ hello.cpp -o hello
$ ./hello
Hello QuickRef