The syntax to create Dynamic Texture:
var myDynamicTexture = new BABYLON.DynamicTexture(name, option, scene);
The required parameters to create Dynamic texture:
name
− name of the dynamic textureoption
− will have the width and height of the dynamic texturescene
− scene created
The syntax to write text on the texture
myDynamicTexture.drawText(text, x, y, font, color, canvas color, invertY, update);
The required parameters to write text on the texture
text
− text to be written;x
− distance from the left-hand edge;y
− distance from the top or bottom edge, depending on invertY;font
− font definition in the form font-style, font-size, font_name;invertY
− true by default in which case y is the distance from the top when false, y is the distance from the bottom and the letters reversed;update
− true by default, the dynamic texture will immediately be updated.